Which required some very sophisticated mathematics to make the moving He would have to create a simulated three-dimensional battleground for the ''I'' to roll through. Since Battle Zone was to be first-person, the nameless game programmer would have to invent all Atari does not want any other company trying to persuade its game makers to defect. ''With that game we did a lot we hadn't done before,'' says the man who programmed Battle Zone. Someone suggested a ''first-person tank game.'' In other words, the ''I'' would be inside the tank. The idea came out of a ''brainstorming'' session conducted amongĪtari's employees. And the championship comes at a time when video games have established themselves as the new American games champions - world champs really -beating up pool, roughing up Monopoly andĪfter Asteroids, Atari brought out Battle Zone, which remains the state of the art in video games. The competition is being conducted by Atari Inc., which started the video-games explosion aĭecade ago. aĬomputerized heavyweight fight even a 90-pound weakling could win, for this is a push-button sport. He aimed at the saucer, but at the same time he was aiming higher - at recognition, at reputation, at a chance to be a video-games contender.įor Mike was competing for a place in the first video-games world championship. Mike was afraidĪs the debris blew off into space, he realized he was still alive. As the two tanks boreĭown on each other across what looked like the surface of another planet, pyramids and cubes and other geometric shapes rumbled past. " Michael Blanchet stared through the window of his tank at a futuristic landscape bristling with dangers. Earliest Review - New-York times, OctoBy Aaron Latham
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